Game Features
- Breakneck Pace!
- Frenzied Combat!
- Photo Finishes!
- Awesome Graphics!
- Booming Sound!
- Challenging (but stupid) AI!
- 5 exhausted programmers!
It's a fight to the finish as you push your beamrunner to its limits,
slicing through space on high energy beams.
Climb to soaring heights and scream down giant slopes.
Get your opponents in your crosshairs, lock on and fire away. Watch out for
turrets and traffic, their a racer's worst nightmare.
The Engine: "HyperX"
Engine Features
- Modular, easy to extend design
- Adding components is a breeze.
- DirectX 8
- Direct3D
- DirectInput
- DirectMusic
- DirectSound
- XFile Mesh Model Support with exporters for 3DS Max and Maya
- Automatic optimization for hardware T&L.
- Powerful "HFX" Effects technology makes defining surface properties easy!
- Supports multitexturing
- Texture formats: TGA, BMP, JPG, GIF, PNG, DDS, and more!
- Supports DXT1-5 texture compression.
- A text shader definition file (.sha) gives full access to all graphics render and texture states. (VERY powerful)
- Support for Cube texture maps for environment mapping.
- Changing surface and shader definitions requires NO NEW CODE and NO RECOMPILATION.
- HFX can be applied to any renderable object in the engine, either by specifying a ".hfx" file or programmatically.
- Fast Beam Curve Culling and Rendering
- Fast and Flexible Billboard Rendering
- Uses billboard pools to reduce allocation / deallocation overhead
- Support for animated textures
- Support for both spherical (free-rotating) and cylindrical (fixed-axis) billboards.
- Screen space sprite support makes creating a HUD easy.
- Powerful and fast particle system
- Define arbitary operators to apply to particles: forces, animation, collision -- all through the same simple API interface
- Fast ODE solvers (Euler and RK4) for physical simulation.
- Fast and efficient memory use through pooled particles.
- Render particles as any renderable supported by HyperX, with any HFX.
- Flexible Sound Support
- Supports .wav files with many encodings, including MP3 for high quality, small filesize.
- Play looping background music, or short event based sounds.
- Can associate sounds with a player so the player hears them louder than unimportant sounds.
- Flexible Input Device Support
- Uses DirectInput 8.
- Automatically detect supported devices, including USB joysticks.
- In-game control remapping through built-in pop-up dialog.
- Play with multiple controls simultaneously, if you want. (good for testing)